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	<title>Random Non Sequitur &#187; You Can&#8217;t Spell &#8220;Recommendations&#8221; Without &#8220;Me&#8221;</title>
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	<description>is by Anne K. Halsall and concerns nothing in particular</description>
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		<title>Anne&#8217;s Picks for Totally Awesome Interactive Fiction</title>
		<link>http://www.randomnonsequitur.com/post/169</link>
		<comments>http://www.randomnonsequitur.com/post/169#comments</comments>
		<pubDate>Tue, 03 Feb 2009 07:11:01 +0000</pubDate>
		<dc:creator>Anne</dc:creator>
				<category><![CDATA[You Can't Spell "Recommendations" Without "Me"]]></category>

		<guid isPermaLink="false">http://www.randomnonsequitur.com/?p=169</guid>
		<description><![CDATA[Being a computer nerd growing up in the 80s, I was lucky enough to have first-hand exposure to some of the greatest interactive fiction games of all time. My parents played Colossal Cave together on our Apple ][ and it was my mom who figured out the answer to the insidious final puzzle. Our basement [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.randomnonsequitur.com/wp-content/uploads/2009/02/zork-1.jpeg" alt="" title="zork-1" width="380" height="83" class="alignnone size-full wp-image-378" /></p>
<p>Being a computer nerd growing up in the 80s, I was lucky enough to have first-hand exposure to some of the greatest interactive fiction games of all time. My parents played <em>Colossal Cave</em> together on our Apple ][ and it was my mom who figured out the answer to the insidious final puzzle. Our basement was (and probably still is) full of Zork maps, notes, and drawings from a time before FAQs were plentiful and free on the internet. Some of those games took us six months or more to solve (<em>Suspended</em>, I&#8217;m looking at you) and required collective effort from our entire family. It was <strong>awesome</strong>.</p>
<p>Many computer folk were IF players back in the day. But what you may not know is that there is still an active community of people writing and distributing these games. And best of all, both the games and the interpreters are free! I don&#8217;t think the quality of these &#8220;amateur&#8221; games is any lower than the Infocom games I played in my youth. If anything, I think the genre has grown in incredible ways, and you can find some truly unique stories and play experiences in the IF archive.</p>
<p>So, let&#8217;s dig. I&#8217;ll tell you about a few of my favorites, and you&#8217;ll go play them. All you need is an interpreter (I recommend <a href="http://ccxvii.net/spatterlight/">Spatterlight</a> for the Mac).<br />
<span id="more-169"></span><br />
<span style="font-size:16px;font-weight:bold;">Christminster</span><br />
1995, Gareth Rees &#8211; <a href="http://mirror.ifarchive.org/if-archive/games/zcode/minster.z5">Download</a></p>
<p>When I was younger I spent an entire summer vacation playing Christminster on my Mac Plus. The basic story is that you visit your brother at college only to find he has gone missing. Your investigations lead you to a curious and sometimes mystical conspiracy. The game is incredibly rich, featuring memorable NPCs and some of the best descriptive writing I have seen. Bonus points for having a (likable) female lead. </p>
<p><span style="font-size:16px;font-weight:bold;">Shade</span><br />
2000, Andrew Plotkin &#8211; <a href="http://mirror.ifarchive.org/if-archive/games/zcode/shade.z5">Download</a></p>
<p>A true mind-fuck, and one of the most renowned one-room games. You start out in your apartment, looking for your tickets as you get ready to leave for desert retreat. You can&#8217;t find them, but you do notice a slow trickle of sand into the room&#8230; seemingly coming from nowhere. There is not much you can do in this game but wait for the inevitable, but you&#8217;ll do it anyway, out of hope or perhaps morbid curiosity. Truly frightening and difficult to forget.</p>
<p><span style="font-size:16px;font-weight:bold;">Worlds Apart</span><br />
1999, Suzanne Briton &#8211; <a href="http://mirror.ifarchive.org/if-archive/games/tads/worlds.zip">Download</a></p>
<p>The only IF that has ever made me cry. You wake up in a strange world with no memory of yourself, and you end up on an inter- and intra-personal journey to unlock your blocked-off memories. The author has a remarkable ability to create a world both dreamlike and incredibly real, complete with specific species of plants and animals. A long game, but the ending is beautiful and satisfying. Worth playing through.</p>
<p><span style="font-size:16px;font-weight:bold;">Spider and Web</span><br />
1998, Andrew Plotkin &#8211; <a href="http://mirror.ifarchive.org/if-archive/games/zcode/Tangle.z5">Download</a></p>
<p>This game has won a million awards and deserves all of them. On the surface, it&#8217;s a futuristic spy thriller, but the gameplay is what makes this game so unique and entertaining. The narrative is &#8220;told&#8221; entirely through flashbacks &#8211; which means it is, in a way, fatalistic. You can&#8217;t do something that didn&#8217;t actually happen, can you? It may sound strange, but play just a few puzzles and you&#8217;ll see how subtle and brilliant it is (while still being quite challenging). It also culminates in one of the most spectacular twist endings in any IF game. Probably one of the more original games you&#8217;ll find anywhere.</p>
<p><span style="font-size:16px;font-weight:bold;">Lost Pig! And Place Under Ground</span><br />
2007, Grunk via Admiral Jota &#8211; <a href=http://mirror.ifarchive.org/if-archive/games/zcode/LostPig.z8">Download</a></p>
<p>The 2007 <a href="http://www.ifcomp.org/">IF Competition</a> winner. I wasn&#8217;t expecting to like this at all, but it won me over immediately. You play a simple orc named Grunk caught up in an underground adventure to find his lost pig. The writing and dialogue are incredibly funny, as everything is done in oafish Grunk-speak. You can also set your pants on fire. What&#8217;s not to love? Charming and amusing with memorable puzzles and an impressive array of destructive actions you can try.</p>
<p><span style="font-size:16px;font-weight:bold;">&#8230;and more</span></p>
<p>So hopefully now you&#8217;re hooked and desperate for more. Don&#8217;t worry, it&#8217;s out there. Start with <a href="http://www.wurb.com/if/">Baf&#8217;s guide to the IF archive</a> (now slightly out of date), and after that try browsing through the <a href="http://ifdb.tads.org/">IFDB</a>. And there are always more great titles emerging every year for the <a href="http://www.ifcomp.org/">IF Comp</a> and the <a href="http://www.wurb.com/if/award/3">XYZZY awards</a>. Go forth!</p>
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		<title>ExpanDrive/TextMate for editing remote files</title>
		<link>http://www.randomnonsequitur.com/post/21</link>
		<comments>http://www.randomnonsequitur.com/post/21#comments</comments>
		<pubDate>Thu, 12 Jun 2008 22:27:05 +0000</pubDate>
		<dc:creator>Anne</dc:creator>
				<category><![CDATA[You Can't Spell "Recommendations" Without "Me"]]></category>

		<guid isPermaLink="false">http://www.randomnonsequitur.com/?p=21</guid>
		<description><![CDATA[As a webmaster, I do a lot of work on whole directories of files, usually over a remote connection to an NFS share. The advantages of this are obvious, but unfortunately the disadvantages are equally so &#8211; the biggest one is that live editing is so slow that you are much better off just pulling [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-22" title="expandrive" src="http://www.randomnonsequitur.com/wp-content/uploads/2008/06/expandrive.jpg" alt="" width="125" height="125" style="float:left; margin:0 10px 5px 0;"/>As a webmaster, I do a lot of work on whole directories of files, usually over a remote connection to an NFS share. The advantages of this are obvious, but unfortunately the disadvantages are equally so &#8211; the biggest one is that live editing is so slow that you are much better off just pulling the files down to edit locally. I don&#8217;t like doing this for many reasons, but mostly because I&#8217;m lazy &#8211; I want to eliminate the extra step or moment of latency when the file is transferred up or down. I also want to take full advantage of TextMate and just open the whole folder as a project so I can easily move between the files I&#8217;m working on. Try this on a remote directory and you might as well suit up for a day at the beach.</p>
<p>Enter <a href="http://www.magnetk.com/expandrive">ExpanDrive</a> (MagnetK, $29). This nifty little app is built on the MacFUSE core (but uses its own proprietary file system) and allows you to mount any directory as a drive over SFTP, and it looks and behaves like one with the help of some aggressive and intelligent caching. I set it up to point to my home directory and created a TextMate project for a good 1,000+ files and it worked like a dream &#8211; I never noticed any lag and it didn&#8217;t beachball like crazy when I switched focus off the app.</p>
<p>What I love most about it is how invisible it is. It was clearly designed to make me forget that I&#8217;m working on a remote drive, and allow me to interact with it as though it were on my local computer. It succeeds beautifully at this, and after only a week of use I already can&#8217;t live without it. </p>
<p>You might ask what it has over <a href="http://www.sccs.swarthmore.edu/users/08/mgorbach/MacFusionWeb/">MacFusion</a>, a free open-source app that allows you to interact with SSHFS in much the same way. MacFusion is also a great piece of software, but it doesn&#8217;t do any caching or automatic connection management. The result is an experience that is a lot less invisible, and you will still see plenty of beachballing apps if you try to do a lot of live editing. Still, MacFusion will definitely do the trick for many different kinds of work, and it&#8217;s worth trying out both to see what works for you.</p>
<p>As an interesting side note, <a href="http://blog.magnetk.com/2008/03/26/high-leverage-development/">ExpanDrive is written in Python</a> with only the GUI in Objective-C.</p>
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